1.安裝processing,openni,nite
2.執行processing->打開我的文件->打開processing->建資料夾Libraries->把SimpleOpenNI解壓縮放入
3.執行processing
4.執行畫面
5.加入png圖片
程式碼由範例Hands3D修改:
import SimpleOpenNI.*;
//import processing.opengl.*;
SimpleOpenNI context;
float zoomF =0.5f;
float rotX = radians(180); // by default rotate the hole scene 180deg around the x-axis,
// the data from openni comes upside down
float rotY = radians(0);
boolean handsTrackFlag = false;
PVector handVec = new PVector();
ArrayList handVecList = new ArrayList();
int handVecListSize = 30;
String lastGesture = "";
PImage imgBG;
PImage imgHand;
void setup()
{
imgBG=loadImage("images.png");
imgHand=loadImage("bear1.png");
size(1024,768,P3D); // strange, get drawing error in the cameraFrustum if i use P3D, in opengl there is no problem
//size(1024,768,OPENGL);
context = new SimpleOpenNI(this);
// disable mirror
context.setMirror(false);
// enable depthMap generation
if(context.enableDepth() == false)
{
println("Can't open the depthMap, maybe the camera is not connected!");
exit();
return;
}
// enable hands + gesture generation
context.enableGesture();
context.enableHands();
// add focus gestures / here i do have some problems on the mac, i only recognize raiseHand ? Maybe cpu performance ?
context.addGesture("Wave");
context.addGesture("Click");
context.addGesture("RaiseHand");
// set how smooth the hand capturing should be
//context.setSmoothingHands(.5);
stroke(255,255,255);
smooth();
perspective(radians(45),
float(width)/float(height),
10.0f,150000.0f);
}
void draw()
{
// update the cam
context.update();
image(imgBG,0,0,1024,768);
image(imgHand,1024/2-handVec.x,768/2-handVec.y);
return;
}
// -----------------------------------------------------------------
// hand events
void onCreateHands(int handId,PVector pos,float time)
{
println("onCreateHands - handId: " + handId + ", pos: " + pos + ", time:" + time);
handsTrackFlag = true;
handVec = pos;
handVecList.clear();
handVecList.add(pos);
}
void onUpdateHands(int handId,PVector pos,float time)
{
//println("onUpdateHandsCb - handId: " + handId + ", pos: " + pos + ", time:" + time);
handVec = pos;
handVecList.add(0,pos);
if(handVecList.size() >= handVecListSize)
{ // remove the last point
handVecList.remove(handVecList.size()-1);
}
}
void onDestroyHands(int handId,float time)
{
println("onDestroyHandsCb - handId: " + handId + ", time:" + time);
handsTrackFlag = false;
context.addGesture(lastGesture);
}
// -----------------------------------------------------------------
// gesture events
void onRecognizeGesture(String strGesture, PVector idPosition, PVector endPosition)
{
println("onRecognizeGesture - strGesture: " + strGesture + ", idPosition: " + idPosition + ", endPosition:" + endPosition);
lastGesture = strGesture;
context.removeGesture(strGesture);
context.startTrackingHands(endPosition);
}
void onProgressGesture(String strGesture, PVector position,float progress)
{
//println("onProgressGesture - strGesture: " + strGesture + ", position: " + position + ", progress:" + progress);
}
// -----------------------------------------------------------------
// Keyboard event
void keyPressed()
{
switch(key)
{
case ' ':
context.setMirror(!context.mirror());
break;
}
switch(keyCode)
{
case LEFT:
rotY += 0.1f;
break;
case RIGHT:
rotY -= 0.1f;
break;
case UP:
if(keyEvent.isShiftDown())
zoomF += 0.01f;
else
rotX += 0.1f;
break;
case DOWN:
if(keyEvent.isShiftDown())
{
zoomF -= 0.01f;
if(zoomF < 0.01)
zoomF = 0.01;
}
else
rotX -= 0.1f;
break;
}
}
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